Hello, did anyone ever worked on beamforming using microphone array for audio source localisation and noise reduction?
thx Cyrille
I have not worked on it, but I think it's really interesting. Studying microphone arrays for source localization is on my list... once I get through everything else I started and didn't finish yet.
I was really wondering about microphone arrays arranged in a circle, semi-circle, or around the perimeter of a room to pick up sounds selectively by location. I think that could be used to good effect for performance/recording.
What are you up to now?
Chuck
On Sun, Aug 19, 2012 at 5:27 AM, Cyrille Henry ch@chnry.net wrote:
Hello, did anyone ever worked on beamforming using microphone array for audio source localisation and noise reduction?
thx Cyrille
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I've worked a bit with this beamforming 8 microphone setup: manyears.sourceforge.net/ http://sourceforge.net/apps/mediawiki/manyears/index.php?title=Main_Page There is support for an octagonal and a cube array. Maybe it could be ported to Pd?
Martin
On 2012-08-20 23:34, Charles Henry wrote:
I have not worked on it, but I think it's really interesting. Studying microphone arrays for source localization is on my list... once I get through everything else I started and didn't finish yet.
I was really wondering about microphone arrays arranged in a circle, semi-circle, or around the perimeter of a room to pick up sounds selectively by location. I think that could be used to good effect for performance/recording.
What are you up to now?
Chuck
On Sun, Aug 19, 2012 at 5:27 AM, Cyrille Henry ch@chnry.net wrote:
Hello, did anyone ever worked on beamforming using microphone array for audio source localisation and noise reduction?
thx Cyrille
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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i was checking what the game peripherals offer in that direction and in the wikipedia it says about the Kinect (Windows SDK) that its „Audio processing capabilities (…) include beam formation“ It has a microphone array built in. The PS Eye also has 4 mics which work plug and play with Pd (contrary to the ones in the Kinect) but the Wikipedia article only says that it “features a built-in four-capsule microphone array, with which the PlayStation 3 can employ technologies for multi-directional voice location tracking”
m.
Am 21.08.2012 um 07:02 schrieb Martin Peach:
I've worked a bit with this beamforming 8 microphone setup: manyears.sourceforge.net/ http://sourceforge.net/apps/mediawiki/manyears/index.php?title=Main_Page There is support for an octagonal and a cube array. Maybe it could be ported to Pd?
Martin
On 2012-08-20 23:34, Charles Henry wrote:
I have not worked on it, but I think it's really interesting. Studying microphone arrays for source localization is on my list... once I get through everything else I started and didn't finish yet.
I was really wondering about microphone arrays arranged in a circle, semi-circle, or around the perimeter of a room to pick up sounds selectively by location. I think that could be used to good effect for performance/recording.
What are you up to now?
Chuck
On Sun, Aug 19, 2012 at 5:27 AM, Cyrille Henry ch@chnry.net wrote:
Hello, did anyone ever worked on beamforming using microphone array for audio source localisation and noise reduction?
thx Cyrille
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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Hi,
there is some research using a 120 channel microphone array here: http://plessas.mur.at/rnd/rnd.html
Page 55 of this thesis shows a Pd patch using spherical harmonics. http://plessas.mur.at/rnd/da/Thesis_Plessas.pdf
This link to a video demo of 1st order beamforming using a nice GEM gui is also available: http://plessas.mur.at/rnd/demo/demo.html
It seems that IEM does a lot of work on the topic, and I am sure they use Pd there! :-) see for example http://iaem.at/Members/zotter
best, Jo
I have not worked on it, but I think it's really interesting. Studying microphone arrays for source localization is on my list... once I get through everything else I started and didn't finish yet.
I was really wondering about microphone arrays arranged in a circle, semi-circle, or around the perimeter of a room to pick up sounds selectively by location. I think that could be used to good effect for performance/recording.
What are you up to now?
Chuck
On Sun, Aug 19, 2012 at 5:27 AM, Cyrille Henry ch@chnry.net wrote:
Hello, did anyone ever worked on beamforming using microphone array for audio source localisation and noise reduction?
thx Cyrille
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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hello,
thanks for all this information. cheers c
Le 27/08/2012 12:09, Johanna Nowak a écrit :
Hi,
there is some research using a 120 channel microphone array here: http://plessas.mur.at/rnd/rnd.html
Page 55 of this thesis shows a Pd patch using spherical harmonics. http://plessas.mur.at/rnd/da/Thesis_Plessas.pdf
This link to a video demo of 1st order beamforming using a nice GEM gui is also available: http://plessas.mur.at/rnd/demo/demo.html
It seems that IEM does a lot of work on the topic, and I am sure they use Pd there! :-) see for example http://iaem.at/Members/zotter
best, Jo
- Charles Henry czhenry@gmail.com [2012-08-21 05:40]:
I have not worked on it, but I think it's really interesting. Studying microphone arrays for source localization is on my list... once I get through everything else I started and didn't finish yet.
I was really wondering about microphone arrays arranged in a circle, semi-circle, or around the perimeter of a room to pick up sounds selectively by location. I think that could be used to good effect for performance/recording.
What are you up to now?
Chuck
On Sun, Aug 19, 2012 at 5:27 AM, Cyrille Henry ch@chnry.net wrote:
Hello, did anyone ever worked on beamforming using microphone array for audio source localisation and noise reduction?
thx Cyrille
Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
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