I thought I was pretty clear, but anyway, the solution by using the color-object is the one I need ;)
Thanks, Sara
wolfgang schwarzenbrunner wrote:
hi
At 18:43 13.01.2005, you wrote:
Hi,
I want to manipulate the alpha of different individual textures. When I use alpha, I cannot give it an other number then 0 or 1, which is not what I want. I would like to change the alpha of a texture a little bit, so it blends into the other textures. Also, when alpha is 1, the white in the images becomes too white [almost overexposed].
I would like to use something like the pix_mix object, but this is meant for two images on one texture. The example blending.pd is also meant for two images on one texture.
Does someone know the object that I want?
don`t really know what you want. (explanation is not the clearest :)) anyway: use for example two gemlists with the alpha object enabled (1). then you can control the transparency with the color object (last inlet) on each gemlist separately.
regards
Thanks, Sara
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