Hallo, Matt Barber hat gesagt: // Matt Barber wrote:
Depending on what your patch does, you can often put much of the "engine" of your patch in subpatches, and then make a "control surface" with sends and receives.
Note that GUI objects even in subpatches can lead to more CPU use. At least I once managed to make a patch perform much better by removing a lot of [bng] objects hidden in abstractions or subpatches. The example is somehwere in the list archive, maybe I can find it again.
Frank Barknecht _ ______footils.org__