OK thanks Christof! [oscparse] seems to do the trick, and formats it as a list that i can break up. and it seems i have [netreceive] working properly after all, so that was my error thinking it was broken. it is a bit picky and seems to work better if i send it a message as to what port to listen to rather than defining it as an argument initially.
> > > patch with their [udpreceive] which worked fine. trying that same
> > > patch in PD however, made all the data print out as integer ASCII
> > > values rather than Unicode text characters. i tried two other Unity
> > > OSC projects and they behaved the same way.
> > >
> > > so, at the least, i need a convenient way to change all the ASCII
> > > integer numbers in a data stream to ASCII characters.
IIRC, in max, updreceive outputs osc messages while in the Pd objects iemnet/udpreceive or [netreceive -u -b] output the raw udp packet as a list of bytes. You need another object to parse the data. Pd vanilla has [oscparse], but personally i prefer the mrpeach/unpackOSC resp. osc/unpackOSC externals.
> Gesendet: Sonntag, 10. Februar 2019 um 09:39 Uhr
> Von: "Scott R. Looney" <scottrlooney@gmail.com>
> An: pd-list <pd-list@lists.iem.at>
> Betreff: Re: [PD] trying to set up OSC between Unity and PD via [netreceive] or [iemnet/udpreceive]
>
> nope - doesn't work. absolutely no output at all from [netreceive -u -b]
> whereas i do get results from [iemnet/udpreceive]. i'm pretty convinced
> that on the Mac anyway the UDP functionality of [netreceive] is basically
> broken, at least in regards to responding to .Net's Sockets UDP sending
> methods anyway.
>
> On Sun, Feb 10, 2019 at 12:20 AM Roman Haefeli <reduzent@gmail.com> wrote:
>
> > The equivalent to [iemnet/udpreceive] is [netreceive -u -b].
> >
> > Roman
> >
> > On Sat, 2019-02-09 at 23:40 -0800, Scott R. Looney wrote:
> > > hey folks, i'm trying to set up a OSC communication between Unity and
> > > PD. the eventual goal is that an iOS app will be sending data to PD
> > > to control various parameters. this isn't a libpd issue as i do not
> > > want to run a PD patch in Unity. i only want the remote
> > > communication.
> > >
> > > so far i've tried Kalimba which works perfectly with [netreceive] in
> > > the Unity Editor. it looks like this is because it uses TCP and not
> > > UDP for its connection. however due to its age (6 years or so) the
> > > resulting Xcode project does not build correctly. i'm assuming it's
> > > likely an old libpd issue, but not sure.
> > >
> > > so, i've tried a few other OSC Unity based projects and none of them
> > > work with [netreceive] in any way (including in UDP mode). i did find
> > > a few that work with [iemnet/udpreceive]. one of them had a demo Max
> > > patch with their [udpreceive] which worked fine. trying that same
> > > patch in PD however, made all the data print out as integer ASCII
> > > values rather than Unicode text characters. i tried two other Unity
> > > OSC projects and they behaved the same way.
> > >
> > > so, at the least, i need a convenient way to change all the ASCII
> > > integer numbers in a data stream to ASCII characters. ideally i'd
> > > love to have a Unity OSC demo that can send data to PD reliably,
> > > using TCP or UDP. any help appreciated!
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