Hi August,
Cool. Abuse it, please. But, what do you mean by crashing dsp? Ideally, readanysf~ shouldn't crash, ever. Please let me know if it does.
I'm not sure I understand you correctly. Does it crash PD all together, or does it lock up your DSP? The later could happen if your computer is too slow, I imagine.
Sorry for confusing; the crashed was with a lot readanysf~ at high speed and a lot of other proccess running in extreme and for shure that something i did wrong.... it is irrelevant this crashed....
But i test readanysf in more isolated conditions:
the internal buffer = 24)
in this case working in a good way max speed= 20 or 25 up of this valours starting to "lock up" DSP and the loop mode doesn't work and I have to push "stop" and then "play" but then start at speed=1.......
a blocksize= 256) the same that in the help file..
working much better i can play at speed=100-120
-from speed=1 to speed=60 in this range it works perfect also
with the loop mode on -from speed=60 to speed=120 it is more unestable, with some glitches, and sometimes "lock up" DSP, when "lock up" the same that before ( the loop mode doesn't work and I have to push "stop" and then "play" and start to play but at speed=1....... and "the procesor" go to 50/60%...
I am in Ubuntu 9.10 Karmic Koala
acer aspire 1810TZ
Intel Pentium processor SU4100 ( for shure this is not so fast)
4GB ram
readanysf~ 0.36
oscar
2010/10/12, august august@alien.mur.at:
Hi August,
thanks for the clarifications and the formula..
only for comments; I like to force readanysf~ with high valors to the speed i mean 20 o 25 ( up of these valors crash the dsP:)
Cool. Abuse it, please. But, what do you mean by crashing dsp? Ideally, readanysf~ shouldn't crash, ever. Please let me know if it does.
I'm not sure I understand you correctly. Does it crash PD all together, or does it lock up your DSP? The later could happen if your computer is too slow, I imagine.
And, just so you know, there is an upper and lower limit to how much you can speed up or slow down a file.
It can be as high as 256 or as low as 1/256 .
It generate interesting textures (with longer files) Did it some kind of time-stretching when its running with this high speeds ?? or something similar..
It simply uses libresample to resample the audio file.
So, yes, it "stretches" or "shrinks" the audio.
-a.