This looks like a limitation of your graphics card. Sorry.
On 9/15/07, Jack <jack@rybn.org> wrote:
Hello list,
I get the error :
[glsl_program]: ERROR: Implementation limit of 0 active vertex shader
samplers (e.g., maximum number of supported image units) exceeded,
vertex
shader uses 1 samplers
My hardware :
PowerBook G4 12"
graphic card : GeForce FX Go5200
Because i have a poor graphic card, i have this error, is it true ?
I want to try some vertex displacement mapping.
thx.
Jack
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