>use [pix_image] & [pix_texture]
>for that...
Yeah, that's it!!
>...well, there are two example patches in examples/09.openGL, but we
>sure could use more...I've often wanted to create something like a
>port of the "nehe" tutorials, but just haven't gotten around to
>it...
>...I've always thought that this is a very powerful side of GEM, but
>it's true that it's under-documented...but then Gem in general is
>under-documented, and it's a big to-do for us...of course, any help
>is welcome!
I would be glad to add some other examples...like the simple buffering patch sent yesterday to the list, and maybe some others I am preparing.
Also a sharing project where we could find usefull patches that handle openGL like Cyrille Henry's v33.livewavedisplay, or the sx part of Chris's "s-abstraction" might be interesting.
>Ultimately, the best documentation for gem's opengl functions is
>the "red book": you won't get far without knowing the basics of Open
>GL, and it's really well written...
That's very good indeed, I am actually reading it and testing functions they are explaining.
>the other objects in Gem can
>perhaps best be viewed as "shorthand": they provide simplified,
>abstracted interfaces to a whole series of typical graphics tasks,
>like opening media (images, movies, models, shaders, etc.) and
>setting up texturing and viewpoints...
I am trying to make a prototype of a GOP that would handle openGL parameters, it is actually used just for testing, it's attached...
It's not a very elegant patching for the moment and could be made with dynamic patching and [sssad] rather, but that solution has been easier to imagine,
comments welcomed, :-).
patco