I think +bubbler is just an enhanced delay that splits the sound into particles that can be played backwards, etc. (It's a very cool external btw, like the rest of the package).
I tried once (to no avail, but i didn't spend enough time on this) to use vcf~ with exponential ramps, but i didn't get anything satisfying.
The bottle sounds interesting, although i want to have an effect that can be used live with my electric guitar (i mainly use pd with my guitar). Is there any video or sound clip on your website in which the bubbleizer can be heard?
Thank you both for your replies!
Pierre
The question is close to some of the issues we (softday.ie) explored in our Marbh Chrios performance. Just playing a sound doesn't make any bubbles.Eventually, we thought about what a human drowning would sound like. After playing around with various patches, we decided to use a plastic bottle with a contact mic and sing through a hose, allowing the airflow of the singer to bubble the water. This contraption is now known as our Bubbleizer (and looks good in a performance).This is, of course, not the true answer to the question as sound isn't "contained" in the bubbles, but as a metaphor it works ok. You could probably get a similar effect by passing your sound through a set of tuned vcf~ objects controlled by "bubbly" ramps./MikaelOn 26 May 2011, at 12:33, Pierre Massat wrote:I guess the question isn't that simple...2011/5/25 Pierre Massat <pimassat@gmail.com>
Hi All!
A very simple question : if you wanted an audio source to sound as if it was played underwater and modulated everytime a bubbled reached the surface, how would you go about it?
Convolution? I don't anything about it...
Cheers!
Pierre
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