I don't have any flickering here.  Try putting pix_film on the left and see if that makes any difference.

On Tue, Apr 1, 2008 at 3:32 PM, marius schebella <marius.schebella@gmail.com> wrote:
Hi,
when I use pix_mix with video or live input I have to do strange
rendering order to avoid flicker. (see attached patch) I have to render
the left inlet before the right, although the left inlet triggers. if I
do it the other way round then I get occasional flicker.
anybody has similar problems? (os x, gem from march 29).
marius.

#N canvas 671 22 489 589 10;
#X obj 114 364 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 0 1;
#X floatatom 112 387 5 0 0 0 - - -;
#X obj 41 464 rectangle 4 3;
#X obj 41 437 pix_texture;
#X obj 279 140 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 279 169 openpanel;
#X msg 279 193 open \$1;
#X obj 52 267 pix_video;
#X msg 52 244 dimen 320 240;
#X obj 52 224 loadbang;
#X obj 224 268 pix_film;
#X obj 124 162 t a a;
#X obj 41 386 pix_mix;
#X obj 42 69 gemwin;
#X msg 42 48 create \, 1;
#X obj 287 244 loadbang;
#X msg 287 268 auto 1;
#X obj 124 137 gemhead;
#X connect 0 0 1 0;
#X connect 1 0 12 2;
#X connect 3 0 2 0;
#X connect 4 0 5 0;
#X connect 5 0 6 0;
#X connect 6 0 10 0;
#X connect 7 0 12 1;
#X connect 8 0 7 0;
#X connect 9 0 8 0;
#X connect 10 0 12 0;
#X connect 11 0 7 0;
#X connect 11 1 10 0;
#X connect 12 0 3 0;
#X connect 14 0 13 0;
#X connect 15 0 16 0;
#X connect 16 0 10 0;
#X connect 17 0 11 0;

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