Peter! You're the man. That opens so many possibilities for me. Thanks! Always wondered what the difference was there.
I will look into vasp.
Kevin
Hi Kevin,
i think you are getting dropouts when using arrays since the graphical
data in the array object is being updated. Use the [table] object (which
is the same as an array, but without the graphical display right
visible. The waveform is accessible once you double-click it).
Using arrays/tables you can also loop backwards, which is not possible
using delread/write.
So you would have to write into an array cyclically (phasor~ is your
friend here), and read at the same position, feeding back the audio
signal from the tabread to tabwrite, thus creating a loop.
You would have to force pd to do this one after the other ("order
forcing") by putting the into a subpatch each, and connect those
subpatches via audio patch cords. (there is also something on this topic
in the help patches in you doc folder i think).
Once you got this working, don't forget to check out the "vasp" library!
Good luck,
Peter
Kevin McCoy wrote:
> Hello listy,
>
> A lot of my friends play instruments I would like to process in
> realtime. I
> understand that one popular approach is with delay objects. At first I was
> wondering if there was a special array that didn't give dropouts when it
> was
> rewritten in realtime. I don't think there is?
>
> But similar things could be accomplished if there was a way to access a
> [delaywrite~] buffer as dynamically as you can an array. One example would
> be reading the buffer backwards?
>
> I'm eventually looking to build something similar to one of those Boss
> Loopstations where you can overdub, reverse, etc in realtime.
>
> Granted, I know next to nothing about how these things are actually coded
> inside, but I thought I would pose the question and ask for ideas.
>
> Thank you!
> Kevin
>
>
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