hi Ivica and list,

i'm trying to set up the DISIS Max to Unity (mu) communication over TCP/UDP in PD-extended and i can't get it to work. it should be really basic. i've tried it using udpsend/udpreceive and tcpsend/tcpreceive. both return a "Object Not Found" error when it tries to control the rotation on the Cube object.

out of curiosity i checked the message being sent by Max and the one by PD and as far as i can tell they are totally identical - each one sends the message "send Cube r 0 1 0" but the one from Max sends the message correctly - the one from PD doesn't. both programs indicate that the connection has been established and i did not operate them both at the same time, as that would of course lead to conflicts.

the only difference i've encountered so far is that the mu example uses netsend and netreceive objects. there are similar objects available for PD but they don't work with a high port number (over 32000). i can change the Unity Script to look for a lower port number but as if i remember netsend and netreceive did not function well in PD which is why everyone recommended Martin Peach's objects.

anyway i can send examples if interested, but it's really a simple patch, and as far as i can tell the scripts in Unity are looking for any data coming over the port number - they shouldn't care about whether they are looking for data coming out of Max or PD specifically. i'm just talking about the simple rotation demo, not the more complex jitter texture control.

if anyone's got a clue as to where to start looking let me know.

thanks,
scott