Maybe I'm missing something when skimming through your code, but, where are you setting up audio I/O? libpd doesn't do that automatically for you. Here's my implementation https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses jack as audio I/O and libpd as DSP processing.On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud <joshan.mahmud@gmail.com> wrote:
I believe so, I'm running this code: https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and I presume line 56 (pd.computeAudio(true);) switches on DSP...ThanksJoshOn Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <email.rafa@gmail.com> wrote:
On Thursday, November 7, 2013, Joshan Mahmud wrote:Hi allApologise for the novice question, but I'm trying to work purely with C++ & libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.I can build the project fine (libpd & the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending & receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled & ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through).Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that?Thanks!!!JoshDid you send a "dsp on" message to your patch?
--Rafael Vega
email.rafa@gmail.com