That is why this object's name will change. It will be called "destroysend" because it sends a "bang" when it is destroyed. It is designed for inter patch communication NOT inner patch communication.

After your receive object, simply add a delay message with 0 for time and you should be sure that the whole patch will be deleted by the time the bang makes it out the delay.

Tom

On 9/4/07, Roman Haefeli <reduzierer@yahoo.de> wrote:
On Mon, 2007-09-03 at 13:33 -0400, Mathieu Bouchard wrote:
>  [closemsg] gets
> triggered too late for that. On top of this, it gets triggered in the
> middle of deleting a patch, which means you can't rely on the patch being
> complete and you can't rely on the patch being empty either.

when does it exactly trigger? is it true, that it depends on creation
time? i made some tests with the help-patch: if [closemsg xx] is created
_before_ [r xx]-[print], then the message gets printed, when closing the
patch. on the other hand, if  [closemsg xx] is created _after_ [r
xx]-[print], no message gets printed, when closing the patch.
i'd say, the most desirable behaviour would be, that it 'bang's before
anything is destroyed. this behaviour would ensure, that everything
within the patch itself, that is triggered by [closemsg], would be
executed. as it is now, it is not clearly defined, whether messages get
executed or not.

roman




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thomas ouellet fredericks, tof@danslchamp.org, montreal, canada