Thanks for the feedback Richie,
much appreciate.

There's a bunch of processing chains which, overall, include these DSP objects:

- pitch shifting
- biquad bandpass filtering + reverb + pshift (uses RjLib beequad~ )
- a rt granulator
- a granular delay  (uses Soundhack [+bubbler~])
- two delays (one of them uses Soundhack [+pitchdelay~])
- a rt time-stretcher
- a cos pan

However, the most interesting aspect to me is not much about the DSP techniques, but focuses on the mapping of the kinetic energy to control data.
It's an interesting study, which requires further exploration.

Part of the final research outcome is to release the Pd framework and the related lib I'm developing.
There's still much to do though! 


 
I love it Marco, Are you granulating the muscle sounds? I hear reverb and
delay... Just wondering about your DSP techniques.

Beautiful and novel work. Thank you.

On Fri, Mar 18, 2011 at 4:11 AM, Charles Goyard <cg@fsck.fr> wrote:

> Hi,
>
>
> Marco Donnarumma wrote:
> > The project include a low cost (wearable biophysical sensors), Open
> Source
> > based (Linux + Pure Data) framework for the application of muscle sounds
> to
> > biophysical generation and control of music.
>
> Sounds interresting, but do you have some raw microphone output? So we
> can appreciate the relationship between the muscle *sound* and the
> output you give through pd.
>
> Cheers,
>
> --
> Charlot
>
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--
Marco Donnarumma
Independent New Media and Sonic Arts Professional, Performer, Instructor
ACE, Sound Design MSc by Research (ongoing)
The University of Edinburgh, UK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Portfolio: http://marcodonnarumma.com
Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net
Event: http://www.liveperformersmeeting.net