Greetings,We are happy to announce the lineup of workshops this summer at Stanford's Center for Computer Research in Music and Acoustics!
If you have questions about any of the workshops, please let me know, or contact the instructors directly. Feel free to share this with lists and sites of which you are a member!
CCRMA SUMMER WORKSHOPS 2015
The Center for Computer Research in Music and Acoustics offers intensive programs in which top educators and researchers in the fields of music, engineering, and computer science present a detailed study of specialized subjects. Each workshop is one week long. The workshops are open to the public.
Acoustic. Electronic. Analog. Digital. Interactive. Sound. Art. Installation.
6/21 - 6/26 SuperCollider: Fernando Lopez Lezcano and Bruno Ruviaro SuperCollider is one of the most powerful programming environments for real time sound synthesis and processing, algorithmic & generative composition, and many other audio related applications.
In this workshop, you will learn how to construct novel musical controllers and sound art objects.
Have you always wondered how your favorite VST reverb works in Ableton or do you just want to learn an easy way to design your own plug-ins or MaxMSP objects? This CCRMA audio plug-ins design workshop is what you're looking for.
Learn how computers and mobile devices understand sound, including concepts and design for music recommendation systems, audio indexing, and automatic music transcription.
One of the most exciting areas of music technology development is happening in the realm of gaming and interactive virtual space. This hands-on workshop will explore cutting edge techniques for building interactive sound and music systems for games and 2D/3D rendered environments.
In collaboration with the Product Realization Lab (PRL), CCRMA presents a 3D printing workshop where participants will join a group of makers who print their own instruments.
Come design your own flavor of audio effect at Stanford Universityʼs Stompbox Design workshop. We will teach you a new platform for implementing audio effects in hardware that not only enables you to re-create sound effects from the past but also promotes the creation of new sound effects.