On Dec 29, 2022, at 4:52 PM, Dan Wilcox <danomatika@gmail.com> wrote:Ah, ok... the "pd~" object for Max... not its equivalent for pd. Now I understand why you need cmake which, in any case, is easily installable via homebrew. As for the Max SDK, I imagine it probably requires a more recent OS than 10.14 or 10.15, so you are best off with a Mac mini M1 or M2 at this point.On Dec 29, 2022, at 4:49 PM, Miller Puckette <msp@ucsd.edu> wrote:Trying to compile and test it under Max - so that Max users can enjoy the
powerful features of Pd at last :)
M
On Thu, Dec 29, 2022 at 04:47:50PM +0100, Dan Wilcox wrote:Actually, isn't pd~ already compiled for arm64? What am I missing...?
% file /Applications/Pd-0.53-1.app/Contents/Resources/extra/pd~/pd~.d_fat
/Applications/Pd-0.53-1.app/Contents/Resources/extra/pd~/pd~.d_fat: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit bundle x86_64] [arm64:Mach-O 64-bit bundle arm64]
/Applications/Pd-0.53-1.app/Contents/Resources/extra/pd~/pd~.d_fat (for architecture x86_64): Mach-O 64-bit bundle x86_64
/Applications/Pd-0.53-1.app/Contents/Resources/extra/pd~/pd~.d_fat (for architecture arm64): Mach-O 64-bit bundle arm64
On Wed, Dec 28, 2022 at 07:49:43PM +0100, IOhannes m zm?lnig wrote:Am 28. Dezember 2022 16:20:08 MEZ schrieb "Jo?o Pais" <jmmmpais@gmail.com <mailto:jmmmpais@gmail.com>>:ah ah actually the wink was for Miller - pd~ doesn't work on M1 yet.
Why not?
--------
Dan Wilcox
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