i am looking for an example patch, or how to for multitexturing. Im trying to port some GLSL shaders that implement mixers over to GEM. How do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?
thanks, forgive me if this is obvious, but I looked around and did not see any example code.
v a d e //
www.vade.info
abstrakt.vade.info