why? the interpolation noise is what makes it sound so unique, so crunchy

I am just noticing Jamal's note in this long thread.

I actually agree with this!!

What seems like a bug or annoyance at first
can actually turn out to have creative effect.

I have some spoken-word audio which is about 30-40 min. in to
a long WAV file. I am using [phasor~] -> [tabread4~] and am getting
the well-known noise issue due to the single-precision floats.

But when used appropriately, this kind of distortion can be quite
pleasurable!

Since this noise character changes as we move deeper into
a long buffer, I am thinking about ways I can easily recreate the particular
kind of distortion I get when I am reading between samples N to M of the
buffer... (I have yet to characterize precisely what values N, M are).

I want to be able to have this kind of crunch available
as an effect, even if the single precision issue is ever fixed!!

BH




On Sun, May 31, 2015 at 7:06 AM, jamal crawford <threen52@ml1.net> wrote:
hey

>Is there any way how to reduce the interpolation noise? Could I use a
>low-pass filter whose cutoff frequency I could adapt wrt. playback
>speed?

why? the interpolation noise is what makes it sound so unique, so
crunchy, without LP and especially at very sloooooow playback. with a
good analog tube eq and pair of high end analog compressors, it sounds
like garlic smear in my ears or maybe even chilli mayo :)

cheers

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