hi there... i think that is anyway VERY dificult to percive more than 3-4 different reverbs. What i like to do is change room properties a lot during the patch so it sounds like changing the rooms - or something like this. you can see my results here http://www.njeremic.echoplex-label.de/files/decay_divx.avi sound is 3 wavetables, verb and a delay have fun
Kevin McCoy wrote:
Not to mention, I hope you'll be showin' some clips of whatever you come up with... doing something like this is something I have had in mind for a while and I would love to hear the results you get! Are you thinking it can make the grain cloud more "dimensional" this way? That was the idea I had..
km
On Jan 30, 2008 1:06 AM, hard off hard.off@gmail.com wrote:
well, as charles suggested, set up a few different reverbs of varying decay lengths, and send varying percentages of each grain to the different reverbs.
also, reverb usually has a 'dampening' setting, which will dull the signal as it goes through, so another thing you can try is to mix in a lowpass or bandpass filter after every voice before it goes in to the reverb. if you alter the dry/wet ratio of each voice going into the filter, as well as altering the cutoff and q values for each filter it will make it sound similar to if each voice were going through a different reverb.
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