maybe i'm not getting something, but why is it necessary to run several instances of libpd? if you're trying to recreate 10 Audio sources with one Audio Listener in 3D space it seems you'd simply create enough subpatches to go into your main patch plus some mixing, or HRTF audio data. each subpatch comes with information for 3D location and tracks movement of the player relative to that, but the final output should really be coming from the Audio Listener, with the output levels, panning etc mixed relative to the players position in the space. The Audio Listener is only needed one time, so to me everything would be submixed down from Audio Source to Audio Listener.
hi,
there's a huge downside on using libpd with unity, you cannot use multiple instances of libpd: allowing to use multiple audio source in 3d space (no spacialization possible only a single audio source / instance).
quoting Peter:
http://goo.gl/t6LVe
"Miller Puckette is aware of the issue, and a few weeks ago he hinted that he may have a solution that's not too terribly complicated."
what is the current state of this solution?
i am still trying to find a way & information on how to have 2 audio source / 2 patch / 2 Libpd.Process(). if anyone have suggestions on how to achieve that...
thanks
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