answer: just ask for "canvas"->gl_edit

Em qui., 28 de nov. de 2019 às 11:09, oliver <oliver@klingt.org> escreveu:
IOhannes m zmölnig wrote:
> Am 28. November 2019 14:18:22 MEZ schrieb Alexandre Torres Porres <porres@gmail.com>:
>>
>> Sure, but there are other ways to instantiate an object, like when
>> opening
>> a patch or with dynamic patching, where PD won't switch to edit mode.
>>
>
> but with dynamic patching
> - you are breaking a lot of interaction expectations
> - you can control the edit-mode state at your will
>

i.e. you can "force" edit mode with a "editmode 1" message to the
corresponding namecanvas, and also disable it with a dedicated message

(see attached examples)

best

oliver
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