Thank's, I have interest mainly in a fractal music, more than in graphic, so would be sufficient a numerical output.

t.
_________________________
> Date: Thu, 14 Aug 2008 23:43:16 +0100
> From: claudiusmaximus@goto10.org
> To: c_cb@hotmail.it
> CC: pd-list@iem.at
> Subject: Re: [PD] pd and IFS
>
> chi ball wrote:
> > Hi,
> > is there a patch using Iterated Function Systems (IFS) ?
>
> You want to implement an IFS in Pd?
>
> I think that's a bad idea (unless you want it to be very slow, passing
> messages between different objects is not something you want to do
> 100000+ times per frame).
>
> Having said that, I did try it, but didn't have much luck: I did
> something like:
>
> [gemhead]
> [t a a a]
> [GEMglEnd] [repeat 10000] [GEMglBegin]\[glDefine GL_POINTS]
> ...
> [GEMglVertex3f]
>
> but I got GL errors and no image, can't remember the exact message now
> though.
>
>
> On the other hand, you can do some fun things with texture feedback
> quite efficiently:
>
> http://claudiusmaximus.goto10.org/files/video/puzzle.ogg
>
>
> Claude
>



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