I agree, also you can use canvas objects to build GUI elements and hide your messy patches behind those, but personally I really like the look of objects and patch cords everywhere xD
On Thu, Jan 12, 2012 at 1:12 PM, Alexandre Torres Porres porres@gmail.comwrote:
is there any option in PD to make complex patches look less messy ?
not really. What you have to do is be able to design the patches with method, and think about it.
I personally don't see this as a restrain, or something serious we should worry about in doing it. I can easily get lost when MAX's chords are not just a straight line explicitly telling you where it's coming from and going to. And hiding chords or patch bits can be a lot like throwing the mess under the carpet.
A code in order to be really clean and tidy needs to be well organized, rewritten, and just clear.
So, all you got is subpatches and send objects. Just do hundreds of subpatches, it can be really good for making you have to think about designing an organized patch, it may be better than being allowed to, lets say, "cheat" and pretend is not messy.
but that's me...
cheers alex
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