On 03/04/2014 10:11 AM, i go bananas wrote:

[...]



2014-03-04 12:12 GMT+01:00 i go bananas <hard.off@gmail.com>:

just for interest perhaps, here's the sound editor i made years ago:


and probably even more interesting, here is maelstorm's wave display abstraction:




basically, what maelstorm discovered was that using [until] with a counter was not nearly fast enough to do the calculations needed for a decent zoom/scroll function, and we looked into it, and there just didn't seem to be a vanilla workaround.  So he uses iem_tab objects to do the table calculations.

Remember that when you redraw an element of an array you actually redraw the _entire_ array in Pd Vanilla.  And depending on the array style you may have a separate tk canvas item for each element.

So when you use the [until] loop you are sending drawing instructions to the GUI ($arraysize * $no_mouse_events) times.  A single array redraw instruction in tcl is about 4k, so to scroll a single pixel for a 100-element array:
100 elements * 1 = 100 redraws * 4k = 400k

That's flowing from the core to the GUI for a _single_ mouse event.  If you trigger ten scrolls you're already at 4 megs of data sent.

I'm pretty sure commercial editors avoid that type of design.  In editors like the upcoming Openshot Video that have several discrete parts that sending messages, the GUI part almost certainly sends nothing at all to the video core for zooming/scrolling.  For moving a chunk of audio/video, it almost certainly sends a single message about a single object's delta.

-Jonathan