I didn't understand your problem, but if you are looking for a simpler way to write c++ dsp code you can try Faust. Then you can have a pd object-box, a supercollider ugen or a ladspa plugin with the same code. For the latency problem try to optimize your operating system for audio work, maybe try a real-time kernel. (sorry if this is obvious, but you didn't give any details...)
2010/9/25 ankur gandhe ankool.g@gmail.com:
I was working on a Sound renderer project made in PD and to reduce the latency, we wanted to write the module in C, implementing all the features. Is their a simple way of doing so? If so, please do help
Ankur
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