Hi Pierre,
> Hi,
>> Currently I invalidate a layer and start by
>> greating a new one. Is this the correct way, or are they reusable in a way?
>
> Yes, in fact when you create a layer for the 1st time, the function
> allocates a layer. If the layer already exists but has been invalidated
> the function returns the old pointer with empty paths. Otherwise, the
> function returns NULL. If you have a "circle_layer" and a
> "rectangle_layer" and you want to change the color or the size of the
> "circle_layer", you have to invalidate the "circle_layer" then when you
> call ebox_draw, you have to redraw the "circle_layer" but you don't have
> to redraw the "rectangle_layer".
In th emean time, I found the problem with superimposed waveforms is
elsewhere, not the object code. With minimize and restore only the
latest waveform is rendered*. So I expect it is in the Tk or g_canvas
code, as the non-cicm version of wavesel~ has the similar problem (not
properly updating the screen, fixed with minimize and restore the
window). It might be the platform: Xubuntu 14.04 with Tk 8.5.
>
>> The paint function is called at startup from the framework (via
>> eclass_guiinit?).
>
> No, eclass_guiinit initializes the class for GUI behavior (the paint
> function can't be called because there isn't any object allocated).
>
>> The redraw function is called when the waveform is changed (manual at
>> the moment).
>
> Yes, when you want to change a layer, you have to invalidate this layer
> (you don't have to invalidate all the layers if some of them don't need
> to be redrawn) and then call ebox_redraw().
>
> There's no "redraw", "invalidate", "state" method so
> eclass_addmethod(c, (method) wavesel_invalidate, "invalidate", A_SYMBOL, 0);
> eclass_addmethod(c, (method) wavesel_state, "state", A_NULL, 0);
> eclass_addmethod(c, (method) wavesel_redraw, "redraw", A_NULL, 0);
> are useless methods.
Not in my object. I try to understand what is happening and why it
doesn't do what I want to, so I cut the proces into small steps and
check the in-between status (this is what state does).
They are useless in the sense that they have no function in a properly
working object. The object isn't there yet, but in the process of
debugging and adding functionality.
> I think you use the c.blackboard as a template but you should prefer to
> use c.bang or something simpler. c.blackboard is a little bit tricky.
Yes, I started with c.blackboard but moved elsewhere. c.bang surely has
a lot more comments!
>
> Now I'll try to explain everything better :
> When the object is allocated in the patch, the method paint is called :
>
> static void wavesel_paint(t_wavesel *x, t_object *view)
> {
> t_rect bg_rect;
> ebox_get_rect_for_view((t_ebox *)x, &bg_rect);
>
> t_elayer *g = ebox_start_layer((t_ebox *)x, bg_layer_name,
> rect->width, rect->height);
> if (g)
> {
> Here you can draw what you want in the "bg_layer_name" layer.
> Then you finish your layer with
>
> }
> ebox_paint_layer((t_ebox *)x, bg_layer_name, 0.f, 0.f);
> }
>
This is more or less what is happening, and it works. Apart from the
update issue described above.
Currently the waveform is drawn and the layer state is EGRAPHICS_CLOSE
as expected. But after minimize and restore it is EGRAPHICS_TODRAW
again! I cannot see how the paint function causes this.
I will change the platform and see what happens.
Greetings,
Fred Jan
*) Somewhere in the code cleanup, the waveform restore doesn't happen
anymore.