Hans-Christoph Steiner wrote:
Shall we try to switch the Gem build to MinGW? Then we'll have
automated builds, and you'll be able to make Gem Windows binaries by
cross-compiling on GNU/Linux..hc
if you feel up to it. i currently don't really want to spend time in getting code compile against DirectX with mingw. (for Gem you also have to compile parts of the DirectShow examples)
i also would not like to have a stripped down version of Gem (without DirectX and QuickTime) compiled and widely distributed.
and you would have to change your policy of importing code to repositories, as i don't think importing DirectX-SDK (some versions of which you can only download from a "genuine windows machine" (or however they call it)) and Quicktime-SDK (for which you currently need an apple user-account to download) would be a good idea.
nevertheless it would be cool if you could include the new binary into the next pd-extended release.
fgnasd IOhannes