draw fill is not the best drawing mode for the cube.  Try draw quads.

On 3/7/07, Claude Heiland-Allen <claudiusmaximus@goto10.org > wrote:
Hi list,

I'm having issues with cubes in Gem, it appears that [cube] is broken in
some way, with polygons in the wrong places.  See:

http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-broken-cube.png

I'm using [repeat] and switching the same [cube] object between "draw
line" and "draw fill" multiple times each frame, could this be the
source of the issue?

Screenshot of the patch is here:

http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-weird-texturing-patch.png


I'm using Gem from CVS (a couple of weeks old), and ATI Mobility Radeon
9700 proprietary drivers.


Any ideas?


Claude
--
http://claudiusmaximus.goto10.org



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