draw fill is not the best drawing mode for the cube. Try draw quads.
Hi list,
I'm having issues with cubes in Gem, it appears that [cube] is broken in
some way, with polygons in the wrong places. See:
http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-broken-cube.png
I'm using [repeat] and switching the same [cube] object between "draw
line" and "draw fill" multiple times each frame, could this be the
source of the issue?
Screenshot of the patch is here:
http://claudiusmaximus.goto10.org/gallery/coding/d01234/rev215-weird-texturing-patch.png
I'm using Gem from CVS (a couple of weeks old), and ATI Mobility Radeon
9700 proprietary drivers.
Any ideas?
Claude
--
http://claudiusmaximus.goto10.org
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