Please stop saying this.  These features do work apart from reading texture coordinates from units other than zero.

On Dec 21, 2007 2:22 AM, Alexandre Quessy < listes@sourcelibre.com> wrote:
Hi !

Make multitexturing and multitexture shaders GLSL work ?
(You'll love what one can do with those)


a

2007/12/19, chris clepper <cgclepper@gmail.com>:
>
>
> On Dec 19, 2007 5:48 PM, Javier Garcia < tirengarfio@hotmail.com> wrote:
> >
> >
> > My intention was to create an object for GEM that would insert a 3D
> animation. But i have seen this email:
> >
> >
> http://lists.puredata.info/pipermail/pd-list/2007-12/057913.html
>
> There are certainly other ways to do animation without using OGRE.  OGRE has
> too much overlap with GEM and would not be easy to integrate unless you
> really just want to replace all of GEM with OGRE.
>
> >
> >
> > I have to tell my knowledge about OpenGL is low-medium.
> >
>
> Concentrating on a cross-platform GL project would be my recommendation.
> There are a variety of 'unfinished' parts of GEM that could use some
> attention.  The vertex_array branch, multiple windows/screens, render to
> texture, upgraded paticle system and so on.
>
> Also, you might not have to do much coding to come up with a library of
> patches that integrate already existing parts of GEM like shaders with
> physical modeling or advanced lighting for example.
>
>
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--
Alexandre Quessy
http://alexandre.quessy.net
http://www.puredata.info/Members/aalex