Thanks IOhannes.

For me, the dynamic patch option (included in the demo link I sent) is probably the best workaround, since it passes audio instantly upon creation as expected.  Since I'm usually holding a guitar as I perform, it's fewer keystrokes and stuff I'll need to worry about.  I'd rather not toggle DSP, since I could be in the midst of recording a long loop or something, and if I'm going out on a limb in how I'm configuring my live patch, I may not want to save it either.

I realize it may not make it to the top of the bug list, but I figured I should bring it up, since it doesn't seem to work as one would expect.

Thanks again for all of your work!

Brady

On Sun, Dec 17, 2017 at 3:56 PM, IOhannes m zmölnig <zmoelnig@iem.at> wrote:
On 12/17/2017 06:40 PM, Brady Sharp wrote:
> [...]

this is kind of known (at least to me :-)).
my workaround for live coding sessions is simply to hit Ctrl-S (save the
patch), which will force a recompilation of the DSP graph as well.
that workaround is so simple and effective, that i didn't really bother
to find a real solution for the problem.

> I'd rather not force a toggle of DSP or a saving of a canvas to get around
> this, as that will have other ramifications for the rest of my sprawling
> live patch.

now, if this were true then you are in serious trouble.
turning the DSP on (and to turn it "on", you might have to turn it "off"
first) will recalculate the DSP graph.
you might want to avoid that, but then you shouldn't do any patching, as
putting in a new DSP object might trigger the very same (unless of
course you are hitting a bug like the one you were initially describing)

magf
IOhannes


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--
Brady Sharp
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