Hi all,

thanks a lot Scott, I'll be in touch! Simon: yes, I'm happy to see that it is indeed doable, and the devs seem keen on trying this out for the sake of a more exciting musical score! What I meant was that no indie dev has yet used PD on a PS3, but then again, how many indies develop for PS3 anyways? It'll be a challenge in some ways, but it's worth it :)

Filippo

Filippo Beck Peccoz
Game Audio
Twitter: @fbpsound
Skype: fbpsound
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On Aug 20, 2012, at 6:05 AM, Simon Wise wrote:

On 19/08/12 22:44, Filippo Beck Peccoz wrote:

ah, seems like not much has happened since then.. I'm pretty sure it is
doable with lbpd (correct me if I am horribly wrong), but what would be great
is to have someone show up saying "I've done it and it works!" so that I can
convince our programmers to integrate PD ;)

well, those threads make it clear that Mark did it, it works, and it has been used in at least one serious game and for a while at least was available internally in Sony. So it can be done. But that version is not available to use. Others have done a lot of open source work since, such as libpd, which may be useful.

Simon