On Apr 18, 2007, at 10:33 PM, Alexandre Quessy wrote:
Hi,
2007/4/18, Kyle Klipowicz kyleklip@gmail.com:
I'm sorry, I don't have [gems/duplicate] in the version of pdmtl that I just downloaded. It looks like a neat library though, will it be included in pd-extended soon?
https://devel.goto10.org/pdmtl/browser/trunk/pdmtl/gems/ duplicate.pd !!
I got to put it in the pd-extended build system, yes... It's just that I am having troubles with the Makefile. I need to translate something like "cp -r * /usr/lib/pd/extra/" into some recursive Makefiles unsing "install -d" and such...
See http://www.mail-archive.com/pd-dev@iem.at/msg01399.html
Any help around ? I think the best way to do it would be to copy makefiles around and then :
find . -type d | xargs cd && make; done
Or something... got to test. I will have more time in May. :)
It seems that pdmtl really needs to have multi-level namespaces.
Perhaps in May we could work on making that happen.
.hc
a
I will try to experiment with [repeat], since it is getting
tedious to manipulate more than 5 or 6 separate objects in the 'gemiverse.'~Kyle
On 4/18/07, Alexandre Quessy listes@sourcelibre.com wrote:
Hi, Consider using the [repeat] object along with [separator]... See [gems/duplicate] in the SVN repository of the http://wiki.dataflow.ws/PdMtlAbstractions
a
2007/4/17, Cypod cypod25@gmail.com:
Roman is right, just parenting down the chain, with small sphere
(proxy geometry) to change the pivot control, from the center to one end.where separators come into play is to branch off arms and legs
from the main body. The body's transform will still control the arm, but sibling hierarchies wont affect each other. That way you can move the
body of the character and the arms don't fall off, but if you rotate the
left shoulder it wont affect the right shoulder or legs.Thats how I created the dancing man patch, from a wow (World of
War-craft) character that my friend build. Its still somewhat crude, but
fun to be able to control characters in real-time during your performance.On 4/17/07, Kyle Klipowicz kyleklip@gmail.com wrote:
Ok, yes. After tinkering last night a bit I found that it is
indeed this simple. For some reason I was getting confused, based upon
where I was putting the separators for different branches of the
structure. I like this top-down approach. It makes it easy to add global modifiers at the top of the gem chain.~Kyle
On 4/17/07, Roman Haefeli reduzierer@yahoo.de wrote:
On Mon, 2007-04-16 at 23:32 -0500, Kyle Klipowicz wrote: > Ok, that was a dumb question, after looking at separator. > > But it raises some questions for me: is the best way to position > multi-geo unit, say of a sphere being orbited by smaller
> spheres, best > accomplished by using a lot of additions, or is there a way
> to chain > translate objects?if i understand you correctly, this is _very_ simple to
achieve. here an example of a renderchain:[gemhead] | [translateXYZ] <- translate the whole planet system
around | [sphere 1] <- sun | [rotateXYZ] <- rotate around Y-axis | [translateXYZ 2 0 0 ] | [sphere 0.1] <- earthyou can also add the moon:
| [rotateXYZ] <- rotate around Y-axis | [translate 0.2] | [sphere 0.03]
hope, that makes it clear how to 'resolve dependencies' in gem.
roman
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