Thanks Funs, It’s really puzzling. I’ve included two short patchers—one my student emailed me, and one I built from his screen grab. Pd opens mine, but not his. Other than the coordinates and order of objects, the only difference I see is on the line with “wave sinesum.” His version has “\;” after the coordinates, and my version has “:” after the coordinates. I tried changing that in his version, but still couldn’t get it to open.
My Student’s Version:
#N canvas 473 141 1016 656 10;
#X floatatom 425 104 5 0 0 0 - - -;
#X obj 332 316 dac~;
#X obj 602 111 loadbang;
#X obj 599 221 table wave;
#X obj 254 34 notein 2;
#X obj 265 119 pack f f;
#X obj 243 71 mtof;
#X obj 297 70 scale 0 127 0 0.9;
#X obj 290 162 polypoly 4 1 sync-mod5~ wave;
#X obj 327 279 catch~ 20-SIGNAL;
#X obj 435 35 notein 1;
#X obj 436 63 poly 1 1;
#X obj 251 212 sync-mix1~ 0 1 10;
#X obj 393 213 sync-mix1~ 2 3 11;
#X obj 318 239 sync-mix1~ 10 11 20;
#X obj 557 73 ctlin 1;
#X msg 557 153 \; wave sinesum 512 1 \$1 0.2 0.1;
#X connect 0 0 8 1;
#X connect 2 0 16 0;
#X connect 4 0 6 0;
#X connect 4 1 7 0;
#X connect 5 0 8 0;
#X connect 6 0 5 0;
#X connect 7 0 5 1;
#X connect 9 0 1 0;
#X connect 9 0 1 1;
#X connect 10 0 11 0;
#X connect 10 1 11 1;
#X connect 11 1 0 0;
#X connect 15 0 16 0;
My Version:
#N canvas 648 45 840 625 10;
#X obj 140 89 notein 2;
#X obj 140 133 mtof;
#X obj 185 134 scale 0 127 0 0.9;
#X obj 140 169 pack f f;
#X obj 140 238 polypoly 4 1 sync-mod5~ wave;
#X obj 335 89 notein 1;
#X obj 335 133 poly 1 1;
#X floatatom 357 168 5 0 0 0 - - -;
#X obj 523 105 ctlin 1;
#X obj 599 148 loadbang;
#X msg 523 194 : wave sinesum 512 1 \$1 0.2 0.1;
#X obj 552 311 table wave;
#X obj 240 380 catch~ 20-SIGNAL;
#X obj 241 424 dac~;
#X obj 97 292 sync-mix1~ 0 1 10;
#X obj 316 288 sync-mix1~ 2 3 11;
#X obj 209 334 sync-mix1~ 10 11 20;
#X connect 0 0 1 0;
#X connect 0 1 2 0;
#X connect 1 0 3 0;
#X connect 2 0 3 1;
#X connect 3 0 4 0;
#X connect 5 0 6 0;
#X connect 5 1 6 1;
#X connect 6 1 7 0;
#X connect 7 0 4 1;
#X connect 8 0 10 0;
#X connect 9 0 10 0;
#X connect 12 0 13 0;
#X connect 12 0 13 1;
-- Brian
On 5/17/11 3:32 PM, "Funs Seelen" <funsseelen@gmail.com> wrote:
2011/5/15 Brian Shepard <brian@studioii.com>
Greetings,
I have a student using Pd-extended on Ubuntu Linux, and I am using
PD-extended in Mac OSX. When he sends me a file created on his computer, I
can't open it, and get something like the following in the console:
error: #N: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
error: #X: no such object
When I send him patches, he can open them just fine. If he sends me a screen
grab of his patch, I can build it and it works just fine. The problem only
happens when I try to open the actual Pd file he sent. I've also tried
opening them with a text editor, and everything looks fine. If I then
copy/paste the text into a new text file and save it with the .pd suffix,
though, it still won't open. Is there some issue regarding transferring
between these two systems? Thanks for any help or advice.
I would compare the text file of your re-build to his original. Except for some XY-coordinates and order of objects/connections there shouldn't be a difference. I've never heard of such a problem and never had one, although I'm using Pd (vanilla) on both Ubuntu and OSX (and use patches cross-platform). I don't know if some different text encodings have been used in older versions. Maybe others know more about text encodings et cetera. If you want to be shure try to retype a small file instead of copy/paste. I once even typed a text file on a Windows computer and opened it later at home as a working pd-patch.
Funs
-- Brian
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