hi all
I am attempting to use a phasor~ linked to a threshold~ unit
to generate high frequency bangs to then trigger a reasonably complex sample
playback mechanism, attempting to mimic granular synthesis. The problem is
that when i bring the phasor frequency up into the range of audible pitch, say
above 100hz, i can hear a low frequency cyclical shift in the sound texture,
which theoretically should be completely even.
So, my question is this: how do non-signal objects
function when your trying to use them at signal rates? I.e.,
what happens in a "threshold~ 0.9 0 0.1 0" object when your giving it a phasor
signal that is perhaps 500hz, or in a "route" object with inputs coming at these
frequencies? Is there a way to set the non-signal and
signal object speeds to be equal? (in CSound, this is equivalent to
setting KR to SR, and KSMP to 1). I have a hunch that what is happening is
a kind of artefact of the slower speed of the non-signal objects, that somehow a
bang or two is getting held over to another processing chunk or
something...
any input would be highly appreciated.. thanks!
josh whiting, hampshire college