thank you thomas for the new msd binaries, that solved the problem and really helped me a lot! marius.
Thomas Grill wrote:
Oh, i forgot to say that i uploaded new OSX versions of msd for PD and Max to http://grrrr.org/ext/beta
Having a short look over the msd source code it seems that there are many occasions of unchecked inputs, so that sending a symbol argument to a method expecting a float can crash the external. Please note: in flext, GetFloat(atom) assumes the atom contains a float (unchecked), while GetAFloat(atom) checks if atom is a float and returns 0 if it isn't.
greetings, Thomas
Am 21.02.2007 um 16:47 schrieb marius schebella:
hi list, I wonder if this is an OSX problem, but my msd2D and msd3D objects are not working (see previour posts). compared to pmpd, which physical modelling object should I give the favour? (default answer: msd) are there other examples for msd? marius.
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Thomas Grill http://grrrr.org