Do you have 10.4.3 or later? That's when GLSL arrived. It
might be best to skip GLSL for now since it is still being worked
on.
Also, we use XCode to build for OSX, so I'm not sure if the make process is even working.
Thanks IOhannes,
that solved one error, but introduced another...
I have the slight feelinhg that i am doing sth wrong, or is it really so
hard to compile gemCVS on OSX?
lg, p
that's the latest error:
g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin
-falign-loops=16 -funroll-loops -ffast-math -faltivec -I..
glsl_vertex.cpp -o glsl_vertex.o
glsl_program.cpp: In member function `virtual void
glsl_program::LinkProgram()':
glsl_program.cpp:283: error: 'kCGLCPGPUVertexProcessing' was not
declared in this scope
glsl_program.cpp:284: error: 'kCGLCPGPUFragmentProcessing' was not
declared in this scope
g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin
-falign-loops=16 -funroll-loops -ffast-math -faltivec -I..
linear_path.cpp -o linear_path.o
g++ -c -fPIC -g -O2 -freg-struct-return -O3 -fno-builtin
-falign-loops=16 -funroll-loops -ffast-math -faltivec -I.. ortho.cpp
-o ortho.o
make[1]: *** [glsl_program.o] Error 1
make[1]: *** Waiting for unfinished jobs....
make: *** [Manips] Error 2
zmoelnig@iem.at wrote:
> Zitiere Peter Plessas < plessas@sbox.tugraz.at>:
>
>
>>Dear List,
>>
>>make[1]: *** [glew.o] Error 1
>>make[1]: *** Waiting for unfinished jobs....
>>make: *** [Base] Error 2
>>
>
> try deleting Base/glew.cpp (it is not used yet anyhow)
>
> mfg,.asdr.
> IOhannes
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