Hallo, chris clepper hat gesagt: // chris clepper wrote:
Single buffered GL contexts will do this. Send a buffer 1 to the gemwin before creating the window. Then bang the gemhead each frame (metro works well for this). Sending a bang to the gemwin will clear the window contents.
Is there also something in between? Like, IIRC, jit.lcd can optionally clear "objects" a certain time after they have been created. "bang" to gemwin always clears the whole screen.
Frank Barknecht _ ______footils.org__