Forgot to add, you could build from scratch following the github
instructions. Should take 15-30 minutes and should require only 2-3
commands to do so. I unfortunately do not have access to older OSX anymore.
--
Ivica Ico Bukvic, D.M.A.
Director, Creativity + Innovation
Director, Human-Centered Design iPhD
Institute for Creativity, Arts, and Technology
Virginia Tech
Creative Technologies in Music
School of Performing Arts – 0141
Blacksburg, VA 24061
(540) 231-6139
ico@vt.edu
ci.icat.vt.edu
l2ork.icat.vt.edu
ico.bukvic.net
On Mon, Nov 13, 2023 at 2:24 PM Ico Bukvic
ico@vt.edu wrote:
> So, Pd-L2Ork does ship with SDL library but was built on a newer OSX that
> does not support older OS versions. If you upgrade your OS to 11.x or
> newer, it should work just fine.
>
> Does anyone else have this issue?
>
> Best,
>
> Ico
>
> --
> Ivica Ico Bukvic, D.M.A.
> Director, Creativity + Innovation
> Director, Human-Centered Design iPhD
> Institute for Creativity, Arts, and Technology
>
> Virginia Tech
> Creative Technologies in Music
> School of Performing Arts – 0141
> Blacksburg, VA 24061
> (540) 231-6139
> ico@vt.edu
>
> ci.icat.vt.edu
> l2ork.icat.vt.edu
> ico.bukvic.net
>
>
>
> On Sun, Nov 12, 2023 at 8:52 AM Ico Bukvic
ico@vt.edu wrote:
>
>> Interesting. Will investigate. Thanks.
>>
>> Best,
>>
>> Ico
>>
>> --
>> Ivica Ico Bukvic, D.M.A.
>> Director, Creativity + Innovation
>> Institute for Creativity, Arts, and Technology
>>
>> Virginia Tech
>> Creative Technologies in Music
>> School of Performing Arts – 0141
>> Blacksburg, VA 24061
>> (540) 231-6139
>> ico@vt.edu
>>
>> ci.icat.vt.edu
>> l2ork.icat.vt.edu
>> ico.bukvic.net
>>
>> On Sun, Nov 12, 2023, 08:32 Alexandre Torres Porres
porres@gmail.com
>> wrote:
>>
>>> this [image: Screen Shot 2023-11-12 at 10.31.08.png]
>>>
>>> Em dom., 12 de nov. de 2023 às 09:40, Ico Bukvic
ico@vt.edu escreveu:
>>>
>>>> So, what happens when you get to run Pd-L2Ork on 10.14?
>>>>
>>>> Best,
>>>>
>>>> Ico
>>>>
>>>> --
>>>> Ivica Ico Bukvic, D.M.A.
>>>> Director, Creativity + Innovation
>>>> Institute for Creativity, Arts, and Technology
>>>>
>>>> Virginia Tech
>>>> Creative Technologies in Music
>>>> School of Performing Arts – 0141
>>>> Blacksburg, VA 24061
>>>> (540) 231-6139
>>>> ico@vt.edu
>>>>
>>>> ci.icat.vt.edu
>>>> l2ork.icat.vt.edu
>>>> ico.bukvic.net
>>>>
>>>> On Sun, Nov 12, 2023, 00:29 Alexandre Torres Porres
porres@gmail.com
>>>> wrote:
>>>>
>>>>> Yeah, sure, thanks, it's definitely worth looking since you already
>>>>> have it working and all. I'm all up for it of course. BTW, I cannot run the
>>>>> latest pd-l2ork on my 10.14.6 macOS, but I'm having a look at Purr Data to
>>>>> remember how it rolls... I was never able to really fully understand it.
>>>>>
>>>>> Let me see if I have the slightest idea correctly. It seems you have
>>>>> [preset_hub] that manages (stores and recalls) presets. And you have the
>>>>> [preset_node] object that connects to GUIs and things you want to store
>>>>> data from. BTW, seems like a more "Vanilla like" convention would be a
>>>>> single [preset] object, and you could have [preset hub] and [preset node].
>>>>> Anyway, if a change to the core is needed and a whole preset system layout
>>>>> is to be provided, I wonder if we could also have "preset node names" as
>>>>> built in symbols in GUI objects. And it'd be great if we could also have
>>>>> interpolation and morphing, with exponential curves, as in my system in
>>>>> ELSE, with the [preset hub] object.
>>>>>
>>>>> cheers
>>>>>
>>>>> Em dom., 12 de nov. de 2023 às 01:37, Ico Bukvic
ico@vt.edu
>>>>> escreveu:
>>>>>
>>>>>> I encourage Miller and the vanilla community to explore pd-l2ork's
>>>>>> preset_hub and preset_node (see x_preset.c). It will require pd to adopt
>>>>>> keeping glist consistent across various operations (cut/copy/undo/redo
>>>>>> etc.). Once done, it allows for presetting of individual objects through
>>>>>> various contexts that are both embeddable in the patch or can be saved into
>>>>>> a file. Most importantly, this mechanism is able to distinguish between
>>>>>> multiple instances of the same abstraction.
>>>>>>
>>>>>> Best,
>>>>>>
>>>>>> Ico
>>>>>>
>>>>>> --
>>>>>> Ivica Ico Bukvic, D.M.A.
>>>>>> Director, Creativity + Innovation
>>>>>> Director, Human-Centered Design iPhD
>>>>>> Institute for Creativity, Arts, and Technology
>>>>>>
>>>>>> Virginia Tech
>>>>>> Creative Technologies in Music
>>>>>> School of Performing Arts – 0141
>>>>>> Blacksburg, VA 24061
>>>>>> (540) 231-6139
>>>>>> ico@vt.edu
>>>>>>
>>>>>> ci.icat.vt.edu
>>>>>> l2ork.icat.vt.edu
>>>>>> ico.bukvic.net
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Sat, Nov 11, 2023 at 7:58 PM Alexandre Torres Porres <
>>>>>> porres@gmail.com> wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Em sáb., 11 de nov. de 2023 às 16:11, Alexandre Torres Porres <
>>>>>>> porres@gmail.com> escreveu:
>>>>>>>
>>>>>>>> Or yet a new functionality for [pdcontrol] if not in [send] or a
>>>>>>>> whole new object
>>>>>>>>
>>>>>>>
>>>>>>> A "retrieve" method to [value] would actually make sense.
>>>>>>>
>>>>>>> Anyway, I'm giving ideas and most probably most of you don't really
>>>>>>> know about my preset system in ELSE in detail. The key element is
>>>>>>> [savestate], which saves the data in a patch, which are values and receive
>>>>>>> destinations. So I'm not thinking of another object for preset management,
>>>>>>> just using this existing one for that, as a side product. The data is saved
>>>>>>> in a [text] object, which is the best plase to store such a thing and it's
>>>>>>> the 2nd key element per se.
>>>>>>>
>>>>>>> The "retrieve" function is to "grab" the data from objects connected
>>>>>>> or bound to existing "receive" objects/symbols. This makes things much
>>>>>>> easier and I hope things are clearer.
>>>>>>>
>>>>>>> [value] seems now like a good candidate for this functionality. It
>>>>>>> would require the injection of a lot of code for this, but maybe that's ok,
>>>>>>> not sure if this is a good reason to create a whole new object. And it fits
>>>>>>> into the idea of [value], which can already send a value to another object,
>>>>>>> so why can't it also 'grab'/'retrieve'?
>>>>>>>
>>>>>>> And also, the external abstraction that I mentioned could also be
>>>>>>> part of the 'extra' library that comes with the Pd distribution, which
>>>>>>> already has some abstractions anyway. While we're at it, I was already
>>>>>>> hoping to include yet another abstraction there, a biquad coefficient
>>>>>>> calculator for the [biquad~] object.
>>>>>>>
>>>>>>> cheers
>>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, 11 Nov 2023 at 16:08 Alexandre Torres Porres <
>>>>>>>> porres@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Else’s has morphing, interpolation, etc and is an abstraction that
>>>>>>>>> uses [savestate] and [text] mainly.
>>>>>>>>>
>>>>>>>>> It also relies on an external, [retrieve], similar to [grab] from
>>>>>>>>> MAX. This one gets data from objects connected to named [receive] objects.
>>>>>>>>> One could make a vanilla version without it, but it’d be much more
>>>>>>>>> complicated. Or we could have a new [grab] / [retrieve] like object in
>>>>>>>>> Vanilla, and I could build a Vanilla external abstraction and bring my
>>>>>>>>> system to vanilla like that.
>>>>>>>>>
>>>>>>>>> We maybe don’t even need a new object and could have something
>>>>>>>>> like an extra functionality in [send] where it can get things back. I think
>>>>>>>>> some net objects work like that and it would hopefully not be too weird or
>>>>>>>>> crazy, and maybe people would likewise abuse this for other use cases.
>>>>>>>>>
>>>>>>>>> Seems like a very not much intrusive addition that opens the door
>>>>>>>>> for this. What do you people think?
>>>>>>>>>
>>>>>>>>> Cheers
>>>>>>>>>
>>>>>>>>> On Sat, 11 Nov 2023 at 08:39 KHM t.hartmann
t.hartmann@khm.de
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> +1 as well, for a native preset system.
>>>>>>>>>> Best would be the possibility for interpolation between values in
>>>>>>>>>> various ways, from jump to customisable interpolation curves.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> __________________________________________
>>>>>>>>>>
>>>>>>>>>> Dr. Tobias Hartmann
>>>>>>>>>> Künstlerisch-Wissenschaftlicher Mitarbeiter / Assistant Professor
>>>>>>>>>>
>>>>>>>>>> exMedia - Sound
>>>>>>>>>>
>>>>>>>>>> Kunsthochschule für Medien Köln (KHM)
>>>>>>>>>> Academy of Media Arts Cologne
>>>>>>>>>> Peter-Welter-Platz 2
>>>>>>>>>> 50676 Köln
>>>>>>>>>>
>>>>>>>>>> t.hartmann@khm.de
>>>>>>>>>> +49 (0) 221 20189 228
>>>>>>>>>>
>>>>>>>>>> www.khm.de
>>>>>>>>>> www.exmedia.khm.de
>>>>>>>>>>
>>>>>>>>>> www.hartmanntobias.com
>>>>>>>>>>
>>>>>>>>>> Am 11.11.2023 um 12:02 schrieb hans w. koch <hansw.koch@gmail.com
>>>>>>>>>> >:
>>>>>>>>>>
>>>>>>>>>> +1 for a native preset system. thats the one thing i miss
>>>>>>>>>> thinking back of the times i used max/msp (particularily the morphing
>>>>>>>>>> feature).
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> advantage over else: it can then be used in PdParty e.g. :-)
>>>>>>>>>>
>>>>>>>>>> cheers
>>>>>>>>>> hans
>>>>>>>>>>
>>>>>>>>>> Am 11.11.2023 um 06:47 schrieb Alexandre Torres Porres <
>>>>>>>>>> porres@gmail.com>:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I'm revisiting this. I'm proud of my presets system in ELSE but I
>>>>>>>>>> think Pd needs something natively. What do you people think and say?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> cheers
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Em sex., 22 de jan. de 2021 às 14:27, Alexandre Torres Porres <
>>>>>>>>>> porres@gmail.com> escreveu:
>>>>>>>>>>
>>>>>>>>>> Em sex., 22 de jan. de 2021 às 01:35, Alexandre Torres Porres <
>>>>>>>>>> porres@gmail.com> escreveu:
>>>>>>>>>>
>>>>>>>>>> There's the "morphing" or "interpolation" thing that I may be
>>>>>>>>>> still neglecting and thinking that using things "line" objects is just as
>>>>>>>>>> fine, but let's see. I'll also look into how max does interpolation,
>>>>>>>>>> someone already told me that, I think I have an idea for that too.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I neglected the fact that [line] doesn't work with lists :) so I
>>>>>>>>>> created an object that does it called [morph]. Hence, this takes care of
>>>>>>>>>> preset transitions. I don't think it's necessary to put this feature inside
>>>>>>>>>> the preset object as it makes it more complicated and in the end it's good
>>>>>>>>>> this is a separate object as it's also useful outside the preset system and
>>>>>>>>>> can be used on its own to morph into different arrays and stuff.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> I'm doing something similar for interpolation, with another
>>>>>>>>>> object to allow one to manually interpolate between values and lists of
>>>>>>>>>> values, also incorporating that feature from Max. This should all be up in
>>>>>>>>>> my repository this weeked.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> cheers
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>>
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>>>>>>>>>>
>>>>>>>>>>
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