Le 09/02/2013 15:49, Fero Kiraly a écrit :
Roman, thank you, that is exactly what I mean.
Google said to me that it has something with:
kalman or complementary filter, gimbal lock, quaternions arithmetic with matrixes ( there I can use iemmatrix library)
translate/rotate/scale/shear are matrix operation!
my input data are: accX, accY, accZ, pitch yaw, roll (from HTC desire)
how to get this together ?
use pitch, yaw, roll in 3 rotateXYZ and connect the 3 rotate object in the correct order. (not X, Y, Z, since it did not work)
cheers c
fk.
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