I try to use the oggamp object to capture a streaming flow and use it as raw material.
At least I want to capture 4 channels at the same time and spatialize it.
But I have problems with the buffer, which is charged and discharged continuously, so that it is not stable and that the sound is constantly interrupted.
Do you have an idea for a solution or workaround or another method to play audio streams?
The internet connection is by the way much better than 110kbps...
Here messages
oggamp ~: bitstream is 1 Hz with 44100 channels @ 110kbps
oggamp ~: encoded by: Xiph.Org I libvorbis 20101101 (Schaufenugget)
oggamp ~: decode initialised
thank you in advance
Julien