>
> Greets.
>
> Is there a proper or preferred method for using any of the networking
> objects in pd-extended to allow for realtime bi-directional
> communication
> between patches on the same computer, so as to utilize 2 or more cpu
> cores?
> I am currently trying to discover the best way to handle this.
>
> i started with netsend/netrecieve and used [route] to send
> approximately 40
> or so streams as messages, and it worked, somewhat, but I think i may
> have
> been squeezing too much data through that one netsend as it was a bit
> sluggish (running on a dual core thinkpad 1.83ghz, 3gb ram). I am
> working
> with 2-5ms latencies so sluggish can screw me up in performance,
> especially
> since i havent even added 60% of the data that will be streaming from
> my
> "messages" patch to my "signals" patch. I am looking at
> netserver/netclient and contemplating breaking the streams up into 2
> or
> more clients but i wanted to see if anyone had any advice in this
> regard.
>
> the goal is to have a "messages" patch that would interpret all the
> incoming sensor and performance data, send it to subpatches for GEM
> visualizations, interpretive synth controls and looping system
> parameters,
> THEN, send that data to a separate patch that would house around 15
> signal
> object based subpatches for synthesis, looping and effects. any
> status
> feedback i need from the signal objects would need to be sent back to
> the
> messages patch for processing and display, so a realtime,
> bi-directional
> solution is very important.
>
> insight?
>
> Onyx
>
> --
>
www.onyx-ashanti.com
>