The [gemhead] also controls the order of execution of chains while [separator] inherits that from the [gemhead]. One giant chain off a single [gemhead] with a bunch of [separator] will not give the same results as a bunch of different [gemhead] with explicit order of execution. There is some overhead with [separator] that can become non-trivial if enough of them are used (like in a loop).
One thing that helps is to always give each [gemhead] a value for render order. This will avoid, or at least help understand, many problems with how rendering occurs.
On Sat, Dec 5, 2015 at 9:15 AM, João Pais jmmmpais@gmail.com wrote:
Hello list,
I don't work with GEM so regularly, so I had a question regarding independent processing chains. I'm showing different [shpere]s, and wanted to do individual transformations on each, such as [color] and [translateXYZ]. Until now I used an individual [gemhead] for each [sphere], but I just learned that it can also be done using one common [gemhead] and [separator]s instead.
I would like to learn, what are the pros and cons of each solution? Which solution is more efficient and for which reasons?
Plus: [color] and [colorRBG] seem to have the same function. Besides the extra inputs, is there any difference/advantage in one object instead of the other?
Best,
jmmmp
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