robbert van hulzen wrote:
in the case of [tgl] the choice is sometimes one gui object or a number of non-gui ones-- even simply the clarity of a patch can be helped by choosing [tgl]. but thanks for your advice, and i may find ways to use the non-guis instead. sounds like a good principle.
everything that can be built with "a number of objects", can also be build with 1 single object: just use abstractions.
mfa.sdr IOhannes