marius schebella a écrit :
cyrille henry wrote:
hello, In the recent discution on this list regarding gem an shader, i read that shader could not be used with framebuffer. i did not realize when i read this (and i can't find it anymore on the archieve). in fact it is not true. shader has to be loaded before the framebuffer objet but it work.
here is an exemple of how to use a shader and render on the framebuffer and then using the framebuffer as a texture send to an other shader.
hope that help
Cyrille
that help. a lot! I tried it in so many ways to combine gemframebuffer, glsl and textures, but could not figure it out. so this is great! although it is not clear to me, why it has to be in that order? gemhead
- glsl - gemframebuffer - texture - rectangle/...
it's also not clear to me...
anyway, there lies huge potential in this!
yes. i faild to render in a framebuffer and using it as a texture for next rendered frame (just like in my wawe exemple). i think this should be more efficient than using pix_snap2tex.
if someone know how to do this...
cyrille
thanks for posting. marius.
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