I have (large, e.g. size  >512) quickly-varying arrays of data in Pd that I'd like to turn into vertices/lines in GEM. How do I either

1) draw a large mesh (such as with jit.gl.mesh) without having to, for example, specify a [polygon] with 512 inlets

or

2) send individual drawline commands to GEM (without having to, for example, use GEMglBegin with 512 GEMglVertex3f objects in a row), e.g. [drawline x y z x y z (

(the only other idea I have is to use a vertex shader and send in lists of point data as a parameter to that, which hopefully doesn't have a bottleneck)

thanks for any advice, Dan