Hi Alexandre,
Howdy, if you understand only a part of it, I know that I know about
nothing.
But hey, as I understand it, there's quite some work to make it (loading
the weird name objects without [declare]) happen and you'd rather focus
on other fixes, cool.
Well, I'm just starting using github
https://github.com/porres/pd-cyclone
<https://l.facebook.com/l.php?u=https%3A%2F%2Fgithub.com%2Fporres%2Fpd-cyclone&h=FAQF6upTy> and
have mobilized others to collaborate with new objects for cyclone,
according to that list I shared these days.
You may have noticed a pull request already for [pong]. I'm working with
someone else and we should be having scale / scale~ / atodb / dbtoa /
atodb~ / dbtoa~ / trunc~ ready quite soon!
Yes, I noticed. I appreciate all you do for pd and cyclone in particular, but I cannot accept the request. Cyclone is one of the few libraries with a closed set of objects; only those part of Max/MSP, arbitrary set around version 4.6 or 5.
Cyclone is already quite big, with 150+ objects. This seems a good reason to be selective in which objects should be added. Just because objects are or should be in Max/MSP is not reason enough. If it exists in another library, it is unneeded IMHO.
I can bother myself to try and deal with the issues regarding these
objects, but I think a start could be to create new objects with the
unweird names, this is not in conflict with Max compatibility, as it
also loads these objects via the same way (again, they'd be:
/greaterthan~ / greaterthaneq~ / lessthan~ / lessthaneq~ / equals~ /
notequals~ / plusequals~ / rminus~ / rminus / rdiv~ / rdiv / modulo~/).
It wouldn't get in conflict with current state of cyclone either and the
help files of these objects could refer to nettles and all. Cool? Later
on in the game I can try and figure out how to load them without declare.
Personally I have no issue with [declare] as it is vanilla. Or with the weird names; if you want un-weird names, abstractions (containing [declare] should work too?
cheers
cheers
Greetings,
Fred Jan
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