Hi all,
I've tried several things in Gem:
Those things don't make the situation better. Which means, the playback works smoothly, but when making a loop it still gives me a freezing last frame.
When I try to work with pdp_qt, I get a weird 'off color' problem. It looks like there is a second layer on top of the normal sample is 2 cm. off center of the image. The qt file is using pdp_qt: using colormodel YUV420P , but I was wondering if I could send another message to pdp-qt (like colorspace RGB) to see if I can get the colors right.
Thanks a lot,
Sara
sara kolster wrote:
Hey Chris,
You can try giving pix_texture a 'client_storage 1' message and see if that helps.
I tried this, but it doesn't improve the situation. The funny thing is that if I play it with [auto $1] the loop function works smoothly, but the playback stutters. If I make my own manual counter, the playback works smoothly, but making a loop gives me a freeze in the last/first frame.
Thanks a lot, Sara
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list