Thank you Chris.

I got a blur working with pix_convolve. Now I need to be able to pass the image/texture into that process multiple times.

I come from a Java and web world where we have for and while loops, but I can't seem to find an equivalent in pd other than until, which doesn't seem to fit my needs.
I would love to be able to pass a parameter that would tell the patch how many times it should process the texture with pix_convolve.

Like always, any help is very much appreciated.

Best,
Oussama Mubarak
+33.(0)6.83.65.76.90
http://semiaddict.com
Le 18/06/2012 19:11, chris clepper a écrit :
pix_motionblur requires a source with multiple frames - a movie file - to create a blur.  To blur a still image try pix_convolve.  The example file should have a blur kernel.

On Mon, Jun 18, 2012 at 12:04 PM, Oussama Mubarak <news@semiaddict.com> wrote:
Hi,

I'm trying to create a blur effect on an image (or texture).
I'm aware of the object [pix_motionblur], but can't get it to work.

Here is my test patch:

---------------------------------------------

max v2;
#N vpatcher 645 83 1567 737;
#P newex 21 -85 50 12 gemhead;
#P button 83 -87 25 0;
#N vpatcher 0 0 450 300;
#P inlet 85 49 22;
#P outlet 85 237 22;
#P newex 85 145 50 12 openpanel;
#P message 85 179 100 12 open \$1;
#P message 259 213 100 12 auto 1;
#P newex 268 179 50 12 loadbang;
#P connect 5 0 3 0;
#P connect 3 0 2 0;
#P connect 2 0 4 0;
#P connect 1 0 4 0;
#P connect 0 0 1 0;
#P pop;
#P newobj 83 -58 50 12 p open;
#P newex 21 -15 50 12 pix_image;
#P newex 21 172 50 12 pix_texture;
#P newex 21 254 100 12 square 4;
#P newex 129 125 100 12 rectangle 0;
#N vpatcher 0 22 450 322;
#P newex 132 158 50 12 gemwin;
#P outlet 67 89 22;
#P inlet 67 10 22;
#P newex 67 41 100 12 route create;
#P message 67 70 100 12 set destroy;
#P message 142 68 100 12 set create;
#P message 132 112 150 12 create \, 1;
#P message 198 112 50 12 destroy;
#P newex 282 112 100 12 r gemwin_msg;
#P connect 6 0 5 0;
#P connect 5 0 4 0;
#P connect 5 0 2 0;
#P connect 5 1 3 0;
#P connect 5 1 1 0;
#P connect 4 0 7 0;
#P connect 3 0 7 0;
#P connect 2 0 8 0;
#P connect 1 0 8 0;
#P connect 0 0 8 0;
#P pop;
#P newobj 262 -51 50 12 p gemwin;
#P message 262 -70 50 12 destroy;
#P flonum 114 48 60;
#P newex 21 84 50 12 pix_motionblur;
#P newex 114 65 100 12 / 100;
#P connect 11 0 8 0;
#P connect 10 0 9 0;
#P connect 9 0 8 0;
#P connect 8 0 1 0;
#P connect 7 0 6 0;
#P connect 5 0 7 0;
#P connect 4 0 3 0;
#P connect 3 0 4 0;
#P connect 2 0 0 0;
#P connect 1 0 7 0;
#P connect 0 0 1 1;
#P pop;

---------------------------------------------

Any help is highly appreciated.

Best,

Oussama Mubarak
+33.(0)6.83.65.76.90
http://semiaddict.com


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