#N canvas 435 171 709 521 10; #X obj 240 137 osc~; #X obj 240 74 *; #X obj 240 38 line; #X obj 183 -11 pack 1 f; #X obj 240 -11 pack 0 f; #X obj 107 -57 bng 15 250 50 0 empty empty KICK_IT! 17 7 0 10 -262144 -1 -1; #X obj 240 -42 delay; #X obj 228 -85 nbx 5 14 -1e+037 1e+037 0 1 empty empty Attack 0 -8 0 10 -262144 -1 -1 10 256; #X obj 285 -85 nbx 5 14 -1e+037 1e+037 0 1 empty empty Decay 0 -8 0 10 -262144 -1 -1 500 256; #X obj 241 189 *~; #X obj 235 236 dac~; #X obj 322 96 nbx 5 14 -1e+037 1e+037 0 1 empty empty Low_pitch 0 -8 0 10 -262144 -1 -1 30 256; #X obj 172 129 line~; #X obj 172 101 pack f 10; #X obj 240 110 +; #X obj 322 60 nbx 5 14 -1e+037 1e+037 0 1 empty empty High_pitch 0 -8 0 10 -262144 -1 -1 70 256; #X text 85 -141 The envelope controls both \, the volume and the pitch. I think this is the most common technique for synth kick drums.; #X msg -22 -45 \; pd dsp 1; #X obj -22 -156 loadbang; #X connect 0 0 9 0; #X connect 1 0 14 0; #X connect 2 0 1 0; #X connect 2 0 13 0; #X connect 3 0 2 0; #X connect 4 0 2 0; #X connect 5 0 3 0; #X connect 5 0 6 0; #X connect 6 0 4 0; #X connect 7 0 3 1; #X connect 7 0 6 1; #X connect 8 0 4 1; #X connect 9 0 10 1; #X connect 9 0 10 0; #X connect 11 0 14 1; #X connect 12 0 9 1; #X connect 13 0 12 0; #X connect 14 0 0 0; #X connect 15 0 1 1; #X connect 18 0 17 0;