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Today's Topics:
1. puredata pacman download? (IOhannes m zmoelnig)
2. Re: (no subject) (Joshan Mahmud)
3. audio dropout when switching between workspaces or bringing
the patch in front (jamal crawford)
4. Re: (no subject) (Dan Wilcox)
----------------------------------------------------------------------
Message: 1
Date: Thu, 07 Nov 2013 15:15:55 +0100
From: IOhannes m zmoelnig <zmoelnig@iem.at>
Subject: [PD] puredata pacman download?
To: pd-list <pd-list@iem.at>, claudionervi@gmail.com
Message-ID: <527BA09B.1040300@iem.at>
Content-Type: text/plain; charset=ISO-8859-15
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i wonder where the great pac data implementation can be downloaded
these days.
the old link [1] only gives 404.
fgamsdr
IOhannes
[1] http://claudionervi.com/wp-content/uploads/2012/09/PAC-DATA.zip
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Message: 2
Date: Thu, 7 Nov 2013 15:14:51 +0000
From: Joshan Mahmud <joshan.mahmud@gmail.com>
Subject: Re: [PD] (no subject)
To: email.rafa@gmail.com
Cc: "pd-list@iem.at" <pd-list@iem.at>
Message-ID:
<CAC7kEX9m7Sd_cX9uVHNRQiaaO8XaWFLtYjiPAo5pLfx7JgKrOA@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"
Hi Rafael
Many thanks for your feedback! I'm glad there's actually something missing
rather than the code just not working.
My other question is then, if I don't want to use Jack and just want to use
something simple to tie up the dac of libpd to my default sound card - is
there a simple way of doing that?
Thanks
Josh
On Thu, Nov 7, 2013 at 1:31 PM, Rafael Vega <email.rafa@gmail.com> wrote:
> And yes, the iOS Test project does the audio I/O for you.
>
>
> On Thu, Nov 7, 2013 at 8:30 AM, Rafael Vega <email.rafa@gmail.com> wrote:
>
>>
>>
>>
>> On Thu, Nov 7, 2013 at 8:23 AM, Joshan Mahmud <joshan.mahmud@gmail.com>wrote:
>>
>>> I believe so, I'm running this code:
>>> https://github.com/libpd/libpd/blob/master/samples/cppTest/src/main.cpp and
>>> I presume line 56 (pd.computeAudio(true);) switches on DSP...
>>>
>>> Thanks
>>> Josh
>>>
>>>
>>> On Thu, Nov 7, 2013 at 12:54 PM, Rafael Vega <email.rafa@gmail.com>wrote:
>>>
>>>>
>>>>
>>>> On Thursday, November 7, 2013, Joshan Mahmud wrote:
>>>>
>>>>> Hi all
>>>>>
>>>>> Apologise for the novice question, but I'm trying to work purely with
>>>>> C++ & libpd (OSX desktop) and have been working with
>>>>> samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
>>>>>
>>>>> I can build the project fine (libpd & the cppTest app) but when it
>>>>> opens the test patch (or any for that matter) I do not get any sound. The
>>>>> patch themselves works fine. Print statements are ok and sending &
>>>>> receiving messages seem ok. But I even built a patch which just *~ two
>>>>> phasors, and couldn't hear it when I used the cppTest code to open my patch.
>>>>> I don't think there is anything wrong with libpd nor my sound card as I
>>>>> compiled & ran the iOSTest project (deployed to a simulator iPhone) and
>>>>> that worked (fuzzy audio, but sound came through).
>>>>>
>>>>> Anyone have any good ideas? I know that with the output AudioUnit on
>>>>> OSX has a default volume of 0 (unlike iOS which has default of 1.0 for
>>>>> volume) so would it be something like that?
>>>>>
>>>>> Thanks!!!
>>>>> Josh
>>>>>
>>>>
>>>>
>>>> Did you send a "dsp on" message to your patch?
>>>>
>>>>
>>>> --
>>>> Rafael Vega
>>>> email.rafa@gmail.com
>>>>
>>>>
>>>
>>
>> Maybe I'm missing something when skimming through your code, but, where
>> are you setting up audio I/O? libpd doesn't do that automatically for you.
>> Here's my implementation
>> https://github.com/rvega/XookyNabox/blob/master/src/main.cpp It uses
>> jack as audio I/O and libpd as DSP processing.
>>
>>
>>
>
>
> --
> Rafael Vega
> email.rafa@gmail.com
>
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Message: 3
Date: Thu, 07 Nov 2013 08:03:46 -0800
From: jamal crawford <threen52@ml1.net>
Subject: [PD] audio dropout when switching between workspaces or
bringing the patch in front
To: pdlist <pd-list@iem.at>
Message-ID:
<1383840226.21668.44319657.3759B85E@webmail.messagingengine.com>
Content-Type: text/plain
hi list
im having problems with audio when switching between workspaces or
bringing the patch in front (
http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and
msw. the only workaround i figured, is to minimize the patch window, but
slicing samples without visual feedback is like pointing randomly in the
sky. i tried different minimal window managers (using fluxbox myself),
but the problem persists. i also tried different flag combination
without mercy.
any suggestions or workarounds would be highly appreciated!
im on 0.43.4-extended
best regards
/.jc
--
http://www.fastmail.fm - Choose from over 50 domains or use your own
------------------------------
Message: 4
Date: Thu, 7 Nov 2013 12:14:08 -0500
From: Dan Wilcox <danomatika@gmail.com>
Subject: Re: [PD] (no subject)
To: Joshan Mahmud <joshan.mahmud@gmail.com>
Cc: "pd-list@iem.at List" <pd-list@iem.at>
Message-ID: <E3DBFBD7-93F0-4ED2-B7DB-528281396AE8@gmail.com>
Content-Type: text/plain; charset="us-ascii"
Hi Josh,
The cppTest does not make any sound, it only runs the patch to test that message sending is working (something quick and dirty I wrote, not meant to be a working example). This is the same as the plain C test. This is by design because there is no default audio api layer in pure C++, as opposed to Obj-C/Cocoa. I'll add some notes to the comments about this.
Simply put, you need to call the processFloat, processShort, etc functions in the audio processing callback of whatever audio api you use (PortAudio, Jack, CoreAudio, etc). So yes, the iOS examples do make sound because they use the libpd Obj-C audio unit and audio controller, but the cppTest does not.
Also, there has been some work on the Obj-C wrapper so it can work on OSX as well. Has anyone done that/gotten it working? I'd love to get some info/Github pull request on what to change so we can add that functionality.
On Nov 7, 2013, at 2:00 AM, pd-list-request@iem.at wrote:
> From: Joshan Mahmud <joshan.mahmud@gmail.com>
> Subject: [PD] (no subject)
> Date: November 7, 2013 at 2:00:00 AM EST
> To: "pd-list@iem.at" <pd-list@iem.at>
>
>
> Hi all
>
> Apologise for the novice question, but I'm trying to work purely with C++ & libpd (OSX desktop) and have been working with samples/cppTest/cpptest.xcodeproj from https://github.com/libpd/libpd.
>
> I can build the project fine (libpd & the cppTest app) but when it opens the test patch (or any for that matter) I do not get any sound. The patch themselves works fine. Print statements are ok and sending & receiving messages seem ok. But I even built a patch which just *~ two phasors, and couldn't hear it when I used the cppTest code to open my patch. I don't think there is anything wrong with libpd nor my sound card as I compiled & ran the iOSTest project (deployed to a simulator iPhone) and that worked (fuzzy audio, but sound came through).
>
> Anyone have any good ideas? I know that with the output AudioUnit on OSX has a default volume of 0 (unlike iOS which has default of 1.0 for volume) so would it be something like that?
>
> Thanks!!!
> Josh
--------
Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com
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